![]() ![]() Together, we can improve rendering workflows within our products as well as accelerate the development of new rendering solutions that tap into the full potential of the cloud, helping all studios scale production.” “Efficient rendering is increasingly critical for 3D content creation and acquiring Solid Angle will allow us to help customers better tackle this computationally intensive part of the creative process. “We’re constantly looking out for promising technologies that help artists boost creativity and productivity,” shared Chris Bradshaw, senior VP, Autodesk Media & Entertainment. Both Autodesk 3ds Max and Autodesk Maya will also continue to support other third-party renderers. Arnold will remain available as a standalone renderer for both Autodesk products and third-party applications including Houdini, Katana, and Cinema 4D on Linux, Mac OS X and Windows. At the NAB show, Autodesk announced that it has acquired Solid Angle, developer of Arnold, an advanced, ray-tracing image renderer for high-quality 3D animation and visual effects creation used in film, television and advertising worldwide. Arnold has been used on Academy Award-winning films such as Ex Machina and The Martian, as well as Emmy Award-winning series Game of Thrones, among other popular features, TV shows and commercials.Īs part of Autodesk, Solid Angle’s development team will continue to evolve Arnold, working in close collaboration with its user community. ![]()
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